using UnityEngine; public class BulletDamageEvents : MonoBehaviour { public DmgEvent[] damageEvents; public void Start() { ProjectileHit componentInParent = GetComponentInParent(); for (int i = 0; i < damageEvents.Length; i++) { if (componentInParent.damage > damageEvents[i].dmg) { damageEvents[i].eventToCall.Invoke(); } } } }