using UnityEngine; public class CameraZoomHandler : MonoBehaviour { private Camera[] cameras; private void Start() { cameras = GetComponentsInChildren(); } private void Update() { float b = 20f; if (MapManager.instance.currentMap != null) { b = MapManager.instance.currentMap.Map.size; } for (int i = 0; i < cameras.Length; i++) { cameras[i].orthographicSize = Mathf.Lerp(cameras[i].orthographicSize, b, Time.unscaledDeltaTime * 5f); } } }