using UnityEngine; using UnityEngine.EventSystems; public class CardBarButton : MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler { internal CardInfo card; public void OnPointerEnter(PointerEventData eventData) { GetComponentInParent().OnHover(card, base.transform.position); base.transform.localScale = Vector3.one * 1.1f; } public void OnPointerExit(PointerEventData eventData) { GetComponentInParent().StopHover(); base.transform.localScale = Vector3.one * 1f; } }