using UnityEngine; public class CardBarHandler : MonoBehaviour { private CardBar[] cardBars; public static CardBarHandler instance; private void Start() { instance = this; cardBars = GetComponentsInChildren(); } public void AddCard(int teamId, CardInfo card) { cardBars[teamId].AddCard(card); } public void ResetCardBards() { for (int i = 0; i < cardBars.Length; i++) { cardBars[i].ClearBar(); } } }