using SoundImplementation; using UnityEngine; public class CharacterItemButton : MonoBehaviour { public CharacterItemType itemType; public int slotNr; public void Click() { SoundPlayerStatic.Instance.PlayButtonClick(); GetComponentInParent().Equip(base.gameObject.GetComponentInChildren(), itemType, Vector2.zero, slotNr); GetComponentInParent().SelectButton(itemType, slotNr); } }