using SoundImplementation; using UnityEngine; public class CharacterItemButton : MonoBehaviour { public CharacterItemType itemType; public int slotNr; public void Click() { SoundPlayerStatic.Instance.PlayButtonClick(); GetComponentInParent<CharacterCreatorItemEquipper>().Equip(base.gameObject.GetComponentInChildren<CharacterItem>(), itemType, Vector2.zero, slotNr); GetComponentInParent<CharacterCreatorButtonSpawner>().SelectButton(itemType, slotNr); } }