using UnityEngine; public class CopyChildren : MonoBehaviour { public GameObject target; public void DoUpdate() { for (int num = base.transform.childCount - 1; num >= 0; num--) { Object.Destroy(base.transform.GetChild(num).gameObject); } for (int i = 0; i < target.transform.childCount; i++) { Transform child = target.transform.GetChild(i); Object.Instantiate(child.gameObject, base.transform.TransformPoint(child.localPosition), Quaternion.identity, base.transform).transform.localScale = child.localScale; } } private void Update() { DoUpdate(); } }