using System;
using UnityEngine;

public static class Debug
{
	public static void Log(object logMsg)
	{
	}

	public static void Log(string logMsg)
	{
	}

	public static void Log(Exception exeption)
	{
	}

	public static void LogError(string logMsg)
	{
	}

	public static void LogError(string logMsg, object ob)
	{
	}

	public static void LogError(string logMsg, GameObject go)
	{
	}

	public static void LogWarning(string logMsg)
	{
	}

	public static void LogWarning(string logMsg, object ob)
	{
	}

	public static void ClearDeveloperConsole()
	{
	}

	public static void Assert(Transform t, string m)
	{
	}

	public static void DrawLine(Vector3 v1, Vector3 v2, Color c, float t)
	{
	}

	public static void DrawLine(Vector3 v1, Vector3 v2, Color c)
	{
	}
}