using System; using UnityEngine; public static class Debug { public static void Log(object logMsg) { } public static void Log(string logMsg) { } public static void Log(Exception exeption) { } public static void LogError(string logMsg) { } public static void LogError(string logMsg, object ob) { } public static void LogError(string logMsg, GameObject go) { } public static void LogWarning(string logMsg) { } public static void LogWarning(string logMsg, object ob) { } public static void ClearDeveloperConsole() { } public static void Assert(Transform t, string m) { } public static void DrawLine(Vector3 v1, Vector3 v2, Color c, float t) { } public static void DrawLine(Vector3 v1, Vector3 v2, Color c) { } }