using UnityEngine;

public class DisableChildren : MonoBehaviour
{
	private void Start()
	{
		ParticleSystem[] componentsInChildren = GetComponentsInChildren<ParticleSystem>();
		for (int i = 0; i < componentsInChildren.Length; i++)
		{
			componentsInChildren[i].gameObject.SetActive(value: false);
		}
	}
}