using UnityEngine; public class DynamicParticles : MonoBehaviour { public static DynamicParticles instance; public DynamicParticleSet[] bulletHit; private int spawnsThisFrame; private void Start() { instance = this; } private void Update() { spawnsThisFrame = 0; } public void PlayBulletHit(float damage, Transform spawnerTransform, HitInfo hit, Color projectielColor) { if ((float)spawnsThisFrame > 5f) { return; } spawnsThisFrame++; int num = 0; for (int i = 1; i < bulletHit.Length && !(bulletHit[i].dmg > damage); i++) { num = i; } GameObject[] array = ObjectsToSpawn.SpawnObject(base.transform, hit, bulletHit[num].objectsToSpawn, null, null); if (!(projectielColor != Color.black)) { return; } for (int j = 0; j < array.Length; j++) { for (int k = 0; k < array[j].transform.childCount; k++) { ChangeColor componentInChildren = array[j].transform.GetChild(k).GetComponentInChildren(); if ((bool)componentInChildren) { componentInChildren.GetComponent().material.color = projectielColor; } } } } }