using System; using UnityEngine; public class EmpowerStopBlockObjectFollow : MonoBehaviour { private void Start() { Block componentInParent = GetComponentInParent<Block>(); componentInParent.BlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Combine(componentInParent.BlockAction, new Action<BlockTrigger.BlockTriggerType>(Block)); } private void OnDestroy() { Block componentInParent = GetComponentInParent<Block>(); componentInParent.BlockAction = (Action<BlockTrigger.BlockTriggerType>)Delegate.Remove(componentInParent.BlockAction, new Action<BlockTrigger.BlockTriggerType>(Block)); } private void Block(BlockTrigger.BlockTriggerType triggerTyp) { if (triggerTyp == BlockTrigger.BlockTriggerType.Empower && (bool)GetComponent<SpawnObjects>()) { GetComponent<SpawnObjects>().mostRecentlySpawnedObject.GetComponent<FollowPlayer>().enabled = false; } } }