using UnityEngine; public class FollowInactiveHand : MonoBehaviour { private CharacterData data; public Vector3 offSet; public GameObject leftHand; public GameObject rightHand; private void Start() { data = base.transform.root.GetComponent(); } private void Update() { if (data.aimDirection.x < 0f) { base.transform.position = rightHand.transform.TransformPoint(offSet); } else { base.transform.position = leftHand.transform.TransformPoint(offSet); } } }