using System; using UnityEngine; public class GameManager : MonoBehaviour { [Header("Settings")] public static bool lockInput; public static GameManager instance; public bool isPlaying; public bool battleOngoing; public Action GameOverAction; public void Awake() { instance = this; } private void Start() { lockInput = false; } private void Update() { } public void GameOver(int winingTeamID, int killedTeamID) { if (GameOverAction != null) { GameOverAction(winingTeamID, killedTeamID); } } }