using UnityEngine; public class GridObject : MonoBehaviour { public virtual void BopCall(float power) { } public virtual void BulletCall(float distance) { distance = Mathf.Clamp(0f, 1f, distance); BopCall(1f - distance); } public virtual void OnPlayerKilled(float distance) { } public virtual void OnGameOverOver(float distance) { } public virtual void OnSetSize(float size) { } }