using UnityEngine; public class HitInfo { public Vector2 point; public Vector2 normal; public Collider2D collider; public Transform transform; public Rigidbody2D rigidbody; internal static HitInfo GetHitInfo(RaycastHit2D raycastHit2D) { return new HitInfo { point = raycastHit2D.point, normal = raycastHit2D.normal, transform = raycastHit2D.transform, collider = raycastHit2D.collider, rigidbody = raycastHit2D.rigidbody }; } }