using UnityEngine; public class HoldingObject : MonoBehaviour { public Holding holder; private void Start() { } private void Update() { if (CardChoice.instance.IsPicking) { base.transform.position = Vector3.up * 10000f; } else if (Vector3.Distance(holder.transform.position, base.transform.position) > 100f) { base.transform.position = holder.transform.position; } } }