using UnityEngine; using UnityEngine.UI; public class HoverEventColor : MonoBehaviour { public Color hoverColor; private Color defaultColor; private HoverEvent hover; private Image img; private void Start() { img = GetComponent(); defaultColor = img.color; hover = GetComponent(); hover.enterEvent.AddListener(Enter); hover.exitEvent.AddListener(Exit); } private void Enter() { img.color = hoverColor; } private void Exit() { img.color = defaultColor; } }