using UnityEngine; using UnityEngine.Events; using UnityEngine.UI; public class HoverEvent_WobbleButton : MonoBehaviour { public float min = 1f; public float max = 1.1f; public float spring = 1f; public float drag = 1f; public float force = -0.1f; private ScaleShake sh; private void Awake() { HoverEvent hoverEvent = base.gameObject.AddComponent(); sh = base.gameObject.AddComponent(); Button component = GetComponent