using Photon.Pun; using UnityEngine; public class LowFrameRate : MonoBehaviourPunCallbacks { public enum SlowWhat { Both, Server, Client } public SlowWhat slowWhat = SlowWhat.Server; public int targetFrameRate = 10; public override void OnJoinedRoom() { base.OnJoinedRoom(); if (slowWhat == SlowWhat.Both || (PhotonNetwork.IsMasterClient && slowWhat == SlowWhat.Server) || (!PhotonNetwork.IsMasterClient && slowWhat == SlowWhat.Client)) { Application.targetFrameRate = targetFrameRate; QualitySettings.vSyncCount = 0; } else { Application.targetFrameRate = 100; } } }