using UnityEngine; public class MainMenuHandler : MonoBehaviour { public static MainMenuHandler instance; public bool isOpen = true; private void Awake() { instance = this; } public void Close() { isOpen = false; base.transform.GetChild(0).gameObject.SetActive(value: false); } public void Open() { isOpen = true; base.transform.GetChild(0).gameObject.SetActive(value: true); } }