using UnityEngine; public class MoveTransformGravity : MonoBehaviour { public float amount = 1f; public float pow = 1.5f; private MoveTransform move; private float counter; private void Start() { move = GetComponentInParent(); } private void Update() { counter += TimeHandler.deltaTime; move.velocity += Vector3.down * Mathf.Pow(amount * counter, pow); } }