using UnityEngine; public class ObjectScaleToBulletStats : MonoBehaviour { public GameObject target; public float dmgAmount = 1f; public float speedAmount = 1f; private void Start() { ProjectileHit component = GetComponent(); MoveTransform component2 = GetComponent(); if ((bool)component) { component.damage = Mathf.Lerp(component.damage, component.damage * target.transform.localScale.x, dmgAmount); } if ((bool)component2) { component2.localForce.z = Mathf.Lerp(component2.localForce.z, component2.localForce.z * target.transform.localScale.x, speedAmount); } } }