using System; using UnityEngine; public class Orbit : MonoBehaviour { public GameObject[] objectsPerLevel; private void Start() { AttackLevel component = GetComponent<AttackLevel>(); component.LevelUpAction = (Action<int>)Delegate.Combine(component.LevelUpAction, new Action<int>(UpdateLevel)); } private void UpdateLevel(int newLevel) { for (int i = 0; i < objectsPerLevel.Length; i++) { if (i <= newLevel - 1) { objectsPerLevel[i].SetActive(value: true); } } } }