using UnityEngine; public class PerlinWordScale : MonoBehaviour { public float scale = 1f; public float min = 0.5f; public float max = 2f; private void Start() { float t = Mathf.PerlinNoise(base.transform.position.x * scale, base.transform.position.y * scale); base.transform.localScale *= Mathf.Lerp(min, max, t); } }