using UnityEngine; public class PlayLineAnimation : MonoBehaviour { private LineEffect lineEffect; public AnimationCurve offsetCurve; public float offsetSpeed = 1f; public AnimationCurve widthCurve; public float widthSpeed = 1f; private void Start() { lineEffect = GetComponent(); } public void PlayOffset() { lineEffect.PlayAnim(LineEffect.AnimType.Offset, offsetCurve, offsetSpeed); } public void PlayWidth() { lineEffect.PlayAnim(LineEffect.AnimType.Width, widthCurve, widthSpeed); } }