using Photon.Pun; using UnityEngine; public class PlayerDoBlock : MonoBehaviour { private CharacterData data; private SyncPlayerMovement sync; private void Start() { data = GetComponentInParent(); sync = GetComponentInParent(); } public void DoBlock() { if (data.view.IsMine) { sync.SendBlock(BlockTrigger.BlockTriggerType.Default, firstBlock: true, dontSetCD: true); } } }