using UnityEngine; public class PlayerInRangeSlow : MonoBehaviour { public float slowAmount = 0.1f; public float maxSlow = 0.5f; private PlayerInRangeTrigger trigger; private AttackLevel level; private void Start() { trigger = GetComponent(); level = GetComponent(); } private void Update() { if (trigger.inRange) { trigger.target.data.stats.AddSlowAddative(slowAmount * (float)level.attackLevel, maxSlow + ((float)level.attackLevel - 1f) * 0.25f); } } }