using UnityEngine; public class PowerUps : MonoBehaviour { public GameObject weapon; public float damage = 1f; public float knockback = 1f; public float attackSpeed = 1f; public float projectileSpeed = 1f; public float spread; public float evenSpread; public float gravity = 1f; public int projectiles = 1; public int reflects; public int smartBounce; public int bulletPortal; public int randomBounces; public int bursts = 1; public float lifeSteal; public float projectileSize; public float damageAfterDistanceMultiplier = 1f; public float distancceForDamageAfterDistanceMultiplier = 5f; public float timeToReachFullMovementMultiplier; public ObjectsToSpawn[] objectsToSpawn; public bool waveMovement; public bool teleport; public bool spawnSkelletonSquare; public float explodeNearEnemyRange; public float explodeNearEnemyDamage; public float hitMovementMultiplier = 1f; private void Start() { EffectWeapon(weapon); } private void EffectWeapon(GameObject weapon) { weapon.GetComponent(); } }