using UnityEngine; public class ProjectileHitEmpower : RayHitEffect { private bool done; public override HasToReturn DoHitEffect(HitInfo hit) { if (done) { return HasToReturn.canContinue; } GetComponentInParent().spawner.data.block.DoBlockAtPosition(firstBlock: true, dontSetCD: true, BlockTrigger.BlockTriggerType.Empower, hit.point - (Vector2)base.transform.forward * 0.05f, onlyBlockEffects: true); done = true; return HasToReturn.canContinue; } }