using UnityEngine; public class RaycastSetScale : MonoBehaviour { private RaycastForward raycast; private void Start() { raycast = GetComponent(); } private void LateUpdate() { if ((bool)raycast.hit.transform) { base.transform.localScale = new Vector3(base.transform.localScale.x, base.transform.localScale.y, raycast.hit.distance); } else { base.transform.localScale = new Vector3(base.transform.localScale.x, base.transform.localScale.y, raycast.distance); } } }