using UnityEngine; public class RescaleFromDamage : MonoBehaviour { private ProjectileHit hit; private float startScale; private void Start() { startScale = base.transform.localScale.x; } public void Rescale() { if (!hit) { hit = GetComponentInParent(); } if ((bool)hit) { base.transform.localScale = Vector3.one * startScale * (hit.damage / 55f); } } }