using UnityEngine; public class RigLookUp : MonoBehaviour { private Rigidbody2D rig; public float force; private void Start() { rig = GetComponent(); } private void FixedUpdate() { rig.AddTorque(Vector3.Cross(base.transform.up, Vector3.up).normalized.z * force * rig.mass * Vector3.Angle(base.transform.up, Vector3.up), ForceMode2D.Force); } }