using UnityEngine;
using UnityEngine.UI.ProceduralImage;

[ModifierID("Round")]
public class RoundModifier : ProceduralImageModifier
{
	public override Vector4 CalculateRadius(Rect imageRect)
	{
		float num = Mathf.Min(imageRect.width, imageRect.height) * 0.5f;
		return new Vector4(num, num, num, num);
	}
}