using UnityEngine; public class ScaleEvent : MonoBehaviour { public ScaleEventInstace[] events; private void Start() { ScaleEventInstace scaleEventInstace = null; float num = 0f; for (int i = 0; i < events.Length; i++) { if (base.transform.localScale.x > events[i].threshold && events[i].threshold > num) { num = events[i].threshold; scaleEventInstace = events[i]; } } scaleEventInstace?.scaleEvent.Invoke(); } }