using Photon.Pun; using UnityEngine; public class SetOfflineMode : MonoBehaviour { public bool doIt = true; private void Awake() { if (doIt) { SetOffline(); } } public void SetOffline() { PhotonNetwork.OfflineMode = true; PhotonNetwork.JoinRandomRoom(); } public void SetOnline() { if (PhotonNetwork.InRoom) { PhotonNetwork.LeaveRoom(); } PhotonNetwork.OfflineMode = false; } }