using UnityEngine; using UnityEngine.Rendering.PostProcessing; public class SetSpecificArt : MonoBehaviour { public PostProcessProfile profile; public string artName; public bool playOnStart; private void Start() { if (playOnStart) { if ((bool)profile) { ArtHandler.instance.ApplyPost(profile); } if (artName != "") { ArtHandler.instance.SetSpecificArt(artName); } } } public void Go() { if ((bool)profile) { ArtHandler.instance.ApplyPost(profile); } if (artName != "") { ArtHandler.instance.SetSpecificArt(artName); } } }