using UnityEngine; public class SetTeamColorSpecific : MonoBehaviour { public Color[] colors; private void Start() { Player player = GetComponentInParent(); if (!player) { player = GetComponentInParent().spawner; } ParticleSystem component = GetComponent(); if ((bool)component) { _ = component.main; component.startColor = colors[player.playerID]; } LineRenderer component2 = GetComponent(); if ((bool)component2) { component2.startColor = colors[player.playerID]; component2.endColor = colors[player.playerID]; } } }