using InControl; using UnityEngine; public class SkipIntro : MonoBehaviour { public static bool hasShown; public ListMenuPage target; private void Start() { if (hasShown) { Skip(); } hasShown = true; } private void Update() { for (int i = 0; i < InputManager.ActiveDevices.Count; i++) { if (InputManager.ActiveDevices[i].AnyButton.WasPressed) { Skip(); } } if (Input.GetKeyDown(KeyCode.Escape)) { Skip(); } } private void Skip() { target.Open(); } }