using UnityEngine; public class StandStillTrigger : MonoBehaviour { public float sinceStandStill; private CharacterData data; private void Start() { data = base.transform.GetComponentInParent(); } private void Update() { if (data.isGrounded && data.input.direction.magnitude < 0.1f) { sinceStandStill += TimeHandler.deltaTime; } else { sinceStandStill = 0f; } } }