using UnityEngine; using UnityEngine.Events; public class ThereCanOnlyBeOne : MonoBehaviour { public UnityEvent PokeEvent; private void Start() { bool flag = false; ThereCanOnlyBeOne[] componentsInChildren = base.transform.root.GetComponentsInChildren(); for (int i = 0; i < componentsInChildren.Length; i++) { if (!(componentsInChildren[i] == this)) { flag = true; componentsInChildren[i].Poke(); } } if (flag) { Object.Destroy(base.gameObject); } } public void Poke() { PokeEvent.Invoke(); } }