using UnityEngine; public class ToggleStats : MonoBehaviour { public float movementSpeedMultiplier = 1f; public float hpMultiplier = 1f; private CharacterData data; private void Start() { data = GetComponentInParent(); } public void TurnOn() { data.health *= hpMultiplier; data.maxHealth *= hpMultiplier; data.stats.movementSpeed *= movementSpeedMultiplier; data.stats.ConfigureMassAndSize(); } public void TurnOff() { data.health /= hpMultiplier; data.maxHealth /= hpMultiplier; data.stats.movementSpeed /= movementSpeedMultiplier; data.stats.ConfigureMassAndSize(); } }