using UnityEngine; public class VelocityStretch : MonoBehaviour { private Rigidbody2D rig; public float amount = 1f; private void Start() { rig = GetComponentInParent(); } private void Update() { base.transform.localScale = Vector3.one + new Vector3(Mathf.Abs(rig.velocity.x), Mathf.Abs(rig.velocity.y), 0f) * amount; } }