using UnityEngine; public class WallRayCaster : MonoBehaviour { public float rayLength = 0.7f; public LayerMask mask; private GeneralInput input; private CharacterData data; private Rigidbody2D rig; private void Start() { input = GetComponent(); data = GetComponent(); rig = GetComponent(); } private void Update() { } public void RayCast(Vector3 dir, float offset = 0f) { RaycastHit2D raycastHit2D = Physics2D.Raycast(base.transform.position + base.transform.up * offset, dir, rayLength * base.transform.localScale.x, mask); if ((bool)raycastHit2D.transform && !raycastHit2D.collider.GetComponent() && Vector3.Angle(raycastHit2D.normal, Vector3.up) > 70f && Vector3.Angle(raycastHit2D.normal, Vector3.up) < 110f) { data.TouchWall(raycastHit2D.normal, raycastHit2D.point); } } }