using UnityEngine; public class Zip : MonoBehaviour { public float multiplier = 1f; public float turn = 0.2f; private float count; private int up = 1; private void Start() { } private void Update() { count += TimeHandler.deltaTime; if (count > turn) { count = 0f; up *= -1; } base.transform.root.position += base.transform.up * multiplier * up * Time.smoothDeltaTime; } }