From 60cbbdec07ab7a5636eac5b3c024ae44e937f4d4 Mon Sep 17 00:00:00 2001 From: chai Date: Mon, 13 Dec 2021 00:07:19 +0800 Subject: +init --- Client/ThirdParty/SDL2/docs/README-vita.md | 25 +++++++++++++++++++++++++ 1 file changed, 25 insertions(+) create mode 100644 Client/ThirdParty/SDL2/docs/README-vita.md (limited to 'Client/ThirdParty/SDL2/docs/README-vita.md') diff --git a/Client/ThirdParty/SDL2/docs/README-vita.md b/Client/ThirdParty/SDL2/docs/README-vita.md new file mode 100644 index 0000000..4996e5c --- /dev/null +++ b/Client/ThirdParty/SDL2/docs/README-vita.md @@ -0,0 +1,25 @@ +PS Vita +======= +SDL port for the Sony Playstation Vita and Sony Playstation TV + +Credit to +* xerpi and rsn8887 for initial (vita2d) port +* vitasdk/dolcesdk devs +* CBPS discord (Namely Graphene and SonicMastr) + +Building +-------- +To build for the PSVita, make sure you have vitasdk and cmake installed and run: +``` + cmake -S. -Bbuild -DCMAKE_TOOLCHAIN_FILE=${VITASDK}/share/vita.toolchain.cmake -DCMAKE_BUILD_TYPE=Release + cmake --build build + cmake --install build +``` + + +Notes +----- +* gles2 support is disabled by default and can be enabled by configuring with `-DVIDEO_VITA_PIB=ON` +* By default SDL emits mouse events for touch events on every touchscreen. + Vita has two touchscreens, so it's recommended to use `SDL_SetHint(SDL_HINT_TOUCH_MOUSE_EVENTS, "0");` and handle touch events instead. +* Support for L2/R2/R3/R3 buttons, haptic feedback and gamepad led only available on PSTV, or when using external ds4 gamepad on vita. \ No newline at end of file -- cgit v1.1-26-g67d0