diff options
Diffstat (limited to 'Assembly_CSharp/Building/HauntedHouse.cs')
-rw-r--r-- | Assembly_CSharp/Building/HauntedHouse.cs | 111 |
1 files changed, 0 insertions, 111 deletions
diff --git a/Assembly_CSharp/Building/HauntedHouse.cs b/Assembly_CSharp/Building/HauntedHouse.cs deleted file mode 100644 index 9a23eda..0000000 --- a/Assembly_CSharp/Building/HauntedHouse.cs +++ /dev/null @@ -1,111 +0,0 @@ -using UnityEngine; - -public class HauntedHouse : IncomeGenerator, IBuildable -{ - [SerializeField] - private LayerMask graveLayerMask; - - [SerializeField] - private GameObject UIObject; - - [SerializeField] - private int goldBackOnDemolish; - - private bool isGathering; - - private int graveCount; - - private int manaUsed; - - private float timer; - - private SimpleUI myUI; - - protected override void Start() - { - base.Start(); - DetectGraves(); - } - - private void Update() - { - if (myUI != null && isGathering) - { - string text = "Mana used: " + manaUsed; - text = text + "\nNearby graves: x" + graveCount; - text = text + "\nTax efficiency: x" + GameManager.instance.hauntedHouseEfficiency; - text = text + "\nDeath tax due: " + Mathf.Max((int)Mathf.Sqrt(manaUsed * GameManager.instance.hauntedHouseEfficiency * graveCount), 1) + "g"; - text = text + "\nNet tax collected: " + base.netGold + "g."; - myUI.SetDiscriptionText(text); - } - if (!isGathering || !SpawnManager.instance.combat) - { - return; - } - if (timer <= 0f) - { - if (ResourceManager.instance.CheckMana(1)) - { - ResourceManager.instance.SpendMana(1); - manaUsed++; - timer = 1f; - } - } - else - { - timer -= Time.deltaTime; - } - } - - public override void GenerateIncome() - { - incomePerRound = Mathf.Max((int)Mathf.Sqrt(manaUsed * GameManager.instance.hauntedHouseEfficiency * graveCount), 1); - base.GenerateIncome(); - manaUsed = 0; - incomePerRound = 1; - } - - public void SetStats() - { - } - - private void DetectGraves() - { - if (Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore)) - { - CheckGrave(hitInfo); - } - if (Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore)) - { - CheckGrave(hitInfo); - } - if (Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore)) - { - CheckGrave(hitInfo); - } - if (Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, graveLayerMask, QueryTriggerInteraction.Ignore)) - { - CheckGrave(hitInfo); - } - } - - private void CheckGrave(RaycastHit hit) - { - if (hit.collider.GetComponent<Grave>() != null && (double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) <= 0.001) - { - graveCount++; - isGathering = true; - } - } - - public void SpawnUI() - { - myUI = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>(); - myUI.SetDemolishable(base.gameObject, goldBackOnDemolish); - } - - public void Demolish() - { - RemoveIncomeGeneration(); - } -} |