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Diffstat (limited to 'Assembly_CSharp/Building/ManaSiphon.cs')
-rw-r--r--Assembly_CSharp/Building/ManaSiphon.cs92
1 files changed, 0 insertions, 92 deletions
diff --git a/Assembly_CSharp/Building/ManaSiphon.cs b/Assembly_CSharp/Building/ManaSiphon.cs
deleted file mode 100644
index 89e578e..0000000
--- a/Assembly_CSharp/Building/ManaSiphon.cs
+++ /dev/null
@@ -1,92 +0,0 @@
-using UnityEngine;
-
-public class ManaSiphon : MonoBehaviour, IBuildable
-{
- [SerializeField]
- private int gatherRatePerSec;
-
- [SerializeField]
- private LayerMask layermask;
-
- [SerializeField]
- private GameObject UIObject;
-
- [SerializeField]
- private int goldBackOnDemolish;
-
- private bool gathering;
-
- private float timer = 1f;
-
- private void Start()
- {
- DetectMana();
- if (gathering)
- {
- ResourceManager.instance.UpdateManaGatherRate(gatherRatePerSec);
- }
- }
-
- private void Update()
- {
- if (timer <= 0f)
- {
- Gather();
- timer = 1f;
- }
- else if (gathering && SpawnManager.instance.combat)
- {
- timer -= Time.deltaTime;
- }
- }
-
- public void SetStats()
- {
- }
-
- public void SpawnUI()
- {
- SimpleUI component = Object.Instantiate(UIObject, base.transform.position, Quaternion.identity).GetComponent<SimpleUI>();
- component.SetDemolishable(base.gameObject, goldBackOnDemolish);
- if (gathering)
- {
- component.SetDiscriptionText("Currently gathering 1 mana/sec.");
- }
- }
-
- public void Demolish()
- {
- if (gathering)
- {
- ResourceManager.instance.UpdateManaGatherRate(-gatherRatePerSec);
- }
- }
-
- private void Gather()
- {
- ResourceManager.instance.AddMana(gatherRatePerSec);
- }
-
- private void DetectMana()
- {
- if ((!Physics.Raycast(base.transform.position + new Vector3(1f, 1f, 0f), -base.transform.up, out var hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(-1f, 1f, 0f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && (!Physics.Raycast(base.transform.position + new Vector3(0f, 1f, 1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore) || !Rotate(hitInfo)) && Physics.Raycast(base.transform.position + new Vector3(0f, 1f, -1f), -base.transform.up, out hitInfo, 1f, layermask, QueryTriggerInteraction.Ignore))
- {
- Rotate(hitInfo);
- }
- }
-
- private bool Rotate(RaycastHit hit)
- {
- if (hit.collider.GetComponent<ManaCrystal>() == null)
- {
- return false;
- }
- if ((double)Mathf.Abs(hit.collider.transform.position.y - base.transform.position.y) > 0.001)
- {
- return false;
- }
- base.transform.LookAt(hit.collider.transform.position, Vector3.up);
- gathering = true;
- return true;
- }
-}