diff options
Diffstat (limited to 'Assembly_CSharp/SimpleUI.cs')
-rw-r--r-- | Assembly_CSharp/SimpleUI.cs | 51 |
1 files changed, 0 insertions, 51 deletions
diff --git a/Assembly_CSharp/SimpleUI.cs b/Assembly_CSharp/SimpleUI.cs deleted file mode 100644 index ec51413..0000000 --- a/Assembly_CSharp/SimpleUI.cs +++ /dev/null @@ -1,51 +0,0 @@ -using UnityEngine; -using UnityEngine.UI; - -public class SimpleUI : MonoBehaviour -{ - private GameObject demolishableObject; - - private int goldBackOnDemolish; - - [SerializeField] - private Text demolishText; - - [SerializeField] - private Text discriptionText; - - [SerializeField] - private GameObject demolishButton; - - private void Start() - { - UIManager.instance.SetNewUI(base.gameObject); - } - - public void SetDemolishable(GameObject obj, int goldReturned) - { - demolishableObject = obj; - goldBackOnDemolish = goldReturned; - demolishButton.SetActive(value: true); - if (demolishText != null) - { - demolishText.text = "Demolish (" + goldBackOnDemolish + "g)"; - } - } - - public void Demolish() - { - demolishableObject.GetComponent<IBuildable>()?.Demolish(); - Object.Destroy(demolishableObject); - ResourceManager.instance.AddMoney(goldBackOnDemolish); - SFXManager.instance.ButtonClick(); - UIManager.instance.CloseUI(base.gameObject); - } - - public void SetDiscriptionText(string txt) - { - if (discriptionText != null) - { - discriptionText.text = txt; - } - } -} |