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-rw-r--r--Assembly_CSharp/SimpleUI.cs51
1 files changed, 0 insertions, 51 deletions
diff --git a/Assembly_CSharp/SimpleUI.cs b/Assembly_CSharp/SimpleUI.cs
deleted file mode 100644
index ec51413..0000000
--- a/Assembly_CSharp/SimpleUI.cs
+++ /dev/null
@@ -1,51 +0,0 @@
-using UnityEngine;
-using UnityEngine.UI;
-
-public class SimpleUI : MonoBehaviour
-{
- private GameObject demolishableObject;
-
- private int goldBackOnDemolish;
-
- [SerializeField]
- private Text demolishText;
-
- [SerializeField]
- private Text discriptionText;
-
- [SerializeField]
- private GameObject demolishButton;
-
- private void Start()
- {
- UIManager.instance.SetNewUI(base.gameObject);
- }
-
- public void SetDemolishable(GameObject obj, int goldReturned)
- {
- demolishableObject = obj;
- goldBackOnDemolish = goldReturned;
- demolishButton.SetActive(value: true);
- if (demolishText != null)
- {
- demolishText.text = "Demolish (" + goldBackOnDemolish + "g)";
- }
- }
-
- public void Demolish()
- {
- demolishableObject.GetComponent<IBuildable>()?.Demolish();
- Object.Destroy(demolishableObject);
- ResourceManager.instance.AddMoney(goldBackOnDemolish);
- SFXManager.instance.ButtonClick();
- UIManager.instance.CloseUI(base.gameObject);
- }
-
- public void SetDiscriptionText(string txt)
- {
- if (discriptionText != null)
- {
- discriptionText.text = txt;
- }
- }
-}