diff options
Diffstat (limited to 'Assembly_CSharp/WalkAnimator.cs')
-rw-r--r-- | Assembly_CSharp/WalkAnimator.cs | 55 |
1 files changed, 0 insertions, 55 deletions
diff --git a/Assembly_CSharp/WalkAnimator.cs b/Assembly_CSharp/WalkAnimator.cs deleted file mode 100644 index 4f2b997..0000000 --- a/Assembly_CSharp/WalkAnimator.cs +++ /dev/null @@ -1,55 +0,0 @@ -using System; -using UnityEngine; - -public class WalkAnimator : MonoBehaviour -{ - private Pathfinder p; - - [SerializeField] - private Transform directionalTransform; - - [SerializeField] - private Transform rotationalOffsetTransform; - - [SerializeField] - private Transform artTransform; - - [SerializeField] - private float strideLength = 1f; - - [SerializeField] - private float strideHeight = 1f; - - [SerializeField] - private float sideAngles = 20f; - - [SerializeField] - private float strideVariationPercentage = 0.1f; - - private float step; - - private Vector3 preiviousPosition; - - private Vector3 direction; - - private void Start() - { - strideLength = UnityEngine.Random.Range(strideLength * (1f - strideVariationPercentage), strideLength * (1f + strideVariationPercentage)); - strideHeight = UnityEngine.Random.Range(strideHeight * (1f - strideVariationPercentage), strideHeight * (1f + strideVariationPercentage)); - p = GetComponent<Pathfinder>(); - preiviousPosition = base.transform.position; - } - - private void FixedUpdate() - { - direction = base.transform.position - preiviousPosition; - preiviousPosition = base.transform.position; - if (direction.sqrMagnitude != 0f) - { - directionalTransform.rotation = Quaternion.LookRotation(direction, Vector3.up); - } - step = (step + p.speed * Time.fixedDeltaTime / strideLength) % 2f; - artTransform.localPosition = strideHeight * Vector3.up * Mathf.Abs(Mathf.Cos(step * (float)Math.PI)); - artTransform.localEulerAngles = new Vector3(sideAngles * Mathf.Sin(step * (float)Math.PI), 0f, 0f); - } -} |